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Prison rpg — Core Functions Modern prison systems generally aim to fulfill four primary goals: Retribution: Providing a sense of justice or "payback" for the victim and society. Incapacitation: Removing dangerous individuals from the public to prevent further harm. Deterrence: Discouraging others from committing similar crimes through the fear of punishment. Reformation: Rehabilitating offenders so they can eventually reintegrate into society as law-abiding citizens. Key Differences: Prison vs. Jail While often used interchangeably, they serve different legal functions: Jail: Typically operated by local governments (like a county sheriff) for short-term stays, usually under one year. It often houses those awaiting trial or serving sentences for minor offenses (misdemeanors). Prison: Operated by state or federal governments for long-term confinement, usually for those convicted of more serious crimes (felonies) with sentences exceeding one year.
Character created by @Hunter
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Prison rpg
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Prison rpg